Design & Prototype for Mixed Reality App

OmMind: Tibetan healing experience in MR

Time

2024.11 - 2025. 03

ROLE

Research, Prototype, Interaction Design

DISCIPLINES

Nuoqi Shen (Art Head), Bill (Developer Head), Liu Xiaocong (Design Head)

Tools

Unity (C#), Figma

As a designer, I believe that shifts in medium open up new, body- and emotion-centered modes of interaction, as well as possibilities for cross-temporal experiences. OmMind is a bold attempt to embody this belief — we explored how spatial computing technology could bring the essence of Tibetan healing culture into users' everyday lives, offering deep relaxation amidst the stress of modern living.

Design & Prototype for Mixed Reality App

OmMind: Tibetan healing experience in MR

Time

2024.11 - 2025. 03

ROLE

Research, Prototype, Interaction Design

DISCIPLINES

Nuoqi Shen (Art Head), Bill (Developer Head), Liu Xiaocong (Design Head)

Tools

Unity (C#), Figma

As a designer, I believe that shifts in medium open up new, body- and emotion-centered modes of interaction, as well as possibilities for cross-temporal experiences. OmMind is a bold attempt to embody this belief — we explored how spatial computing technology could bring the essence of Tibetan healing culture into users' everyday lives, offering deep relaxation amidst the stress of modern living.

Design & Prototype for Mixed Reality App

OmMind: Tibetan healing experience in MR

Time

2024.11 - 2025. 03

ROLE

Research, Prototype, Interaction Design

DISCIPLINES

Nuoqi Shen (Art Head), Bill (Developer Head), Liu Xiaocong (Design Head)

Tools

Unity (C#), Figma

As a designer, I believe that shifts in medium open up new, body- and emotion-centered modes of interaction, as well as possibilities for cross-temporal experiences. OmMind is a bold attempt to embody this belief — we explored how spatial computing technology could bring the essence of Tibetan healing culture into users' everyday lives, offering deep relaxation amidst the stress of modern living.

Our product aims to discover new materials in a more intelligent way - faster, more accurate, and scalable.

However, adoption of the initial product remained low (below 15%) due to cumbersome and confusing user experience. This significantly limited the product's grwoth.


My role was to apply design principles to address these challenges.

Research

In a world of noise, chaos, and disconnection…

Research

In a world of noise, chaos, and disconnection…

Research

In a world of noise, chaos, and disconnection…

Therefore, our design goal is to transform the product from a one-time download into a tool that naturally fits into and enhances users’ daily workflow.


Therefore, our design goal is to transform the product from a one-time download into a tool that naturally fits into and enhances users’ daily workflow.


Therefore, our design goal is to transform the product from a one-time download into a tool that naturally fits into and enhances users’ daily workflow.


Research

How to design beyond 2D screens anc clicking interactions

Research

How to design beyond 2D screens anc clicking interactions

Deliverable

MVP Showcase

We built a minimum viable product in Unity with C# to demo and test our ideas.

Deliverable

MVP Showcase

We built a minimum viable product in Unity with C# to demo and test our ideas.

The entire workflow is complex, so I create an information architecture map to gain clarity and ensure alignment with engineers and managers. This also helps me identify how the agent can better support users in common scenarios. For this project, I spearheaded the design of the homepage, project, and training sections.


Sketches were created to explore ideas and then presented to key stakeholders.

Deliverable

Design System

Deliverable

Design System

Step I.

Create with Efficiency

Step II.

Adjust Effortlessly

Step III.

Review at one glance

Step I.

Create with Efficiency

Step II.

Adjust Effortlessly

Step III.

Review at one glance

Create a free website with Framer, the website builder loved by startups, designers and agencies.